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==Countdown==
==Countdown==
see also: [[Leader]]
see also: [[Leader]]
* SMPTE countdown is measured in seconds and will start at the number 8. Academy countdown is measured in feet and will start at the number 12. It's important to know the difference, because you will thread to a different number depending on what type of countdown you're using. Both types should be 12 feet in length if no frames have been removed.
[[File:Countdownbeep.jpg|left|thumb|200px| SMPTE countdown (measured in seconds)]]
* '''[[SMPTE]]''' countdown is measured in seconds and will start at the number 8. '''Academy''' countdown is measured in feet and will start at the number 12. It's important to know the difference, because you will thread to a different number depending on what type of countdown you're using. Both types should be 12 feet in length if no frames have been removed.


 
==Checking Cues==
[[File:Bad grease cues.JPG|right|thumb|300px|Incorrectly made grease cues (too large, marked on emulsion side, and lab cues were perfectly fine at only 18 frames from the end!)]]


'''1 foot = 16 frames, Countdown should be 12 feet. 12 feet = 192 frames (or 8 seconds)'''
'''1 foot = 16 frames, Countdown should be 12 feet. 12 feet = 192 frames (or 8 seconds)'''
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* You may notice that the length of film between the number you thread to on the countdown and the first image is longer than the amount of footage between cues. That extra footage is to account for the time it takes for the motor to ramp up. Some projector motors take longer to come up to constant speed, in which case you might thread to a lower number to make up for that. Get to know the projector you're working with and run test reels so you can determine the correct number to thread to.  
* You may notice that the length of film between the number you thread to on the countdown and the first image is longer than the amount of footage between cues. That extra footage is to account for the time it takes for the motor to ramp up. Some projector motors take longer to come up to constant speed, in which case you might thread to a lower number to make up for that. Get to know the projector you're working with and run test reels so you can determine the correct number to thread to.  
*If a film has been previously cued but say the changeover cue has been spliced off, you may want to count back less than 18 frames to avoid clipping anymore of the film than you have to. I would say 10 at the minimum to avoid having a pretty bad changeover.  
*If a film has been previously cued but say the changeover cue has been spliced off, you may want to count back less than 18 frames to avoid clipping anymore of the film than you have to. I would say 10 at the minimum to avoid having a pretty bad changeover.  
*Making cues on a fade out:  If there’s no splice to help you, look for when the audio ends and use your best judgement. There should be a lab splice or a splice from the negative that you can count back 172 frames from so you can mark your motor cue. You won't need to make a changeover cue, because the fadeout itself will be your cue.  
*Making cues on a fade out:  If there’s no splice to help you, look for when the audio ends and use your best judgement. There should be a lab splice or a splice from the negative that you can count back 172 frames from so you can mark your motor cue. You won't need to make a changeover cue, because the fadeout itself will be your cue. Don't forget to use your ears as sometimes audio will continue after the image fades out!
[[File:Bad grease cues.JPG|left|thumb|300px|Incorrectly made grease cues (too large, marked on emulsion side, and lab cues were perfectly fine at only 18 frames from the end!)]]
[[File:Bad grease cues 2.jpeg|center|thumb|300px|So bad! Very very bad!]]




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[[Category:Film components]]
[[Category:Film handling]]
[[Category:Film handling]]
[[Category:Film prints]]
[[Category:Film prints]]
[[Category: Technique]]
[[Category: Showmanship]]

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